

ENEMY TYPES
There are 3 Enemy Types:​
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PAWNS
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MONSTERS
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BOSSES
1. PAWNS are 1 HP cannon fodder, and are known to spawn during combat, crawling out of vents, ceiling tiles, holes in the ground, or simply summoned from thin air. While they only have 1 HP and die in 1 hit, their attacks are nearly as strong as their Monster counterparts, making them deadly in swarms, or if ignored.
(Pawns have 1 Hit Point, 3 Speed, and are immune to all Wounds and Status Effects except Knockback. Unless otherwise noted, Pawns always have an Initiative Score of 10. They have no other Stats.)
2. MONSTERS are the most common enemy Heroes will encounter. Typically, monsters are inhuman fiends and beasts, but thugs, barbarians, and any standard humanoid enemy can be considered a monster to the Heroes. Monsters have attributes and stats just like the Heroes do, with a few variances.
3. BOSSES are the big baddies. They’re similar to monsters in most ways, except they’re stronger and have more perks. Plenty more about this in the GM Book.
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ENEMY ATTACK TYPES
This section explains the basic enemy attack formats. Of course, enemy traits and stats may alter their damage, accuracy, range, effects, and more.
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There are 4 main attack types, and 2 supplemental attack types. At Levels 1/2/3/4/5, each attack will deal 10/15/20/25/30 DMG or SP-DMG. (At Hero Level 4, an enemy's attack will deal 25 DMG.)
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1. Natural Melee Attack
Accuracy 3/4/5/6, Deals DMG
2. Natural Ranged Attack
Accuracy 4/5/6, Deals DMG, Range of 3+HL (Hero Level)
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3. Supernatural Melee Attack
Accuracy 3/4/5/6, Deals SP-DMG
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4. Supernatural Ranged Attack
Accuracy 4/5/6, Deals SP-DMG, Range of 3+HL (Hero Level)
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5. Elemental Melee Attack
Accuracy 3/4/5/6, Deals 2 Stacks of any Status Effect
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6. Elemental Ranged Attack
Accuracy 4/5/6, Deals 2 Stacks of any Status Effect, Range of 3+HL (Hero Level)
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*You will add a creature's MAD to their Melee Attack DMG.
*You will add a creature's RAD to their Ranged Attack DMG.
*You will add a creature's SP Mastery to any attack that deals SP-DMG.
*You will double a creature's MAD, RAD, or SP Mastery on critical hits.
*Pawns do not have stats like MAD/RAD/SP Mastery, so you will not add anything to their attacks. However, you will add +5 DMG or SP-DMG to their critical hits.
*For the 2 Elemental Attacks, their critical hits will deal 1 additional status effect stack (critical hits will deal 3 stacks instead of 2.)
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