

Ballista
Force Break
UTTERLY ANNIHILATE - Attack target enemy within your range that takes up more than one space. This attack gains +1 accuracy and +10xHL DMG.
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Starting Items
Trophy Belt, Pencil Sharpener x 5
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Class Features
SIEGE MODE - Upon learning your first Ballista class ability, you gain the capability to enter Siege Mode with any one 2H: Staff, Gun, Bow, or Crossbow weapon (thematically, by either a magical or mechanical means.) It takes an action and a quick action to either enter or exit Siege Mode (if defeated or dealt Knockback, you’ll automatically exit Siege Mode.) While in Siege Mode, double the DMG or SP-DMG D6 your weapon deals (double the D6 values, before you add your SP Mastery or RAD.) In addition, your weapon gains +3 range while in Siege Mode. However, you cannot move while in Siege Mode, nor equip/unequip new weapons and/or Shields. (Unless otherwise noted or allowed by your GM, you cannot enter Siege Mode with Legendary or Unique weapons. Your attacks cannot have or gain Repeat in Siege Mode.)
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Abilities
Ranged Skills
1. Ballistic Shield (AA)
2. Dual Cannon (AA)
3. Easy Targeting (AA)
4. Quick Engage (AA)
5. Called Shot (CA)
6. Distraction Shot (CA)
7. Collateral Damage (1)
8. Double Barrel (2)
9. Siphon Shot (2)
10. Hot Shot (4)
11. Boss Slayer (6)
12. God Slayer (9)
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Ballistas are ranged powerhouses, large enemy slayers, and well-known boss killers. This class focuses on ranged skills, and the ability to turn any 2H ranged weapon into a siege weapon. They have abilities that focus on utilizing the “Siege Mode” mechanic, as well as abilities that work great outside of Siege Mode. Because their abilities work with any ranged weapon, they make the perfect primary or subclass for any kind of ranged fighting character.
