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Acidomancer

Force Break

CORRODE - Target enemy within 3 spaces loses HP equal to either their normal Armor or SP-Armor values (your choice) now, and at the end of their next turn.

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Starting Items 

Dissolve Oil x 2, Rations x 2, Mana Potion x 6

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Class Features

TRIGGERED EFFECT - Triggered effects are just as they sound; effects that are triggered. Certain Acidomancer abilities have these triggered effects. After an effect has been triggered, any effect or terrain affected by the spell will expire.

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Abilities

Summon Spell

1. Acid Golem (5)

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Offensive Spells

2. Gel (AA)

3. Acid Bolt (2)

4. Melt (2)

5. Toxify (2)

6. Acid Blast (3)

7. Pustulant Glob (3)

8. Bile-Water Bomb (4)

9. Ray of Acid (4)

10. Gel Splash (5)

11. Volatile Acid (6)

12. Acid Ball (7)

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     Acidomancy is the practice of mixing arcane magic with chemistry, to produce a vile, metal melting acid. Acidomancers use this magic to break down their enemies over time, or to set up devious combos with triggered effects. They primarily shine against heavily armored opponents. Wise Heroes keep one around to soften up the toughest of opponents.

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