

Paladin
Force Break
INVINCIBLE - For 1 round, you cannot lose HP in any way. (You can still be dealt status effects.)
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Starting Items
Blessed Water, Prayer Book, Shield Amulet
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Class Features
PATH - Upon learning your first Paladin ability, you must choose a path. This is a one-time permanent decision. You may only be part of 1 path at any given time. The term “P” is used in Paladin abilities often and depends on your path choice.
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Path of Flames – P = Burning. You also gain +1 Burning Resistance.
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Path of Waves – P = Knockback. You also gain +1 Knockback Resistance.
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Path of Glaciers – P = Frost. You also gain +1 Frost Resistance.
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Path of Decay – P = Dissolve. You also gain +1 Dissolve Resistance.
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Path of Light (or Darkness) – P = Blind. You also gain +1 Blind Resistance.
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Path of Nature – P = Slow. You also gain +1 Slow Resistance.
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Path of Storms – P = Stun. You also gain +1 Stun Resistance.
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Path of Plagues – P = Poison. You also gain +1 Poison Resistance.
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Abilities
Melee Skills: Shield
1. Bleeding Faith (AA)
2. Last Stand (AA)
3. Radiating Faith (AA)
4. Sudden Bash (AA)
5. Healing Shield Slam (5)
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Melee Skills
6. Bursts of Faith (AA)
7. Show of Faith (CA)
8. Smite (CA)
9. Separating Strike (3)
10. Righteous Charge (4)
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Offensive / Support Spell
11. (Un)Holy Bolt (5)
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Support Spell
12. Orb of Faith (2)
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Paladins are righteous defenders, that carry their own brands of justice. While they’re all holy (or unholy) in their own way, they take on many different paths. Some choose to be holy Paladins of the flame, while others, decide to be unholy Paladins of the waves. (Choosing to be holy or unholy does not change anything other than theme.) Paladins are a heavy defense class that specialize in the use of Almighty Damage, melee weapons, Shields, and 1 chosen status effect.
