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Necromancer

Force Break

FESTERING BLIGHT - Roll 1D6. Deal Poison 3, Blind 3, and 10 Trauma Damage to up to that many different enemies. You can only target enemies that are adjacent to at least one of your minions.

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Starting Items 

Bag of Bones, Talking Skull, Bone Charm x 8

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Class Features

N/A

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Abilities

Summon Spells

1. Bone Defender (5)

2. Ghouls (5)  

3. Skeletal Warrior (5)

4. Skeletal Sniper (5)

5. Spider Swarms (5) 

6. Netherfire Mage (5)  

7. Static Ice Mage (5)

8. Toxic Mage (5)

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Offensive / Support Spells

9. Dark Ritual (AA)

10. Drain Life (3)

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Support Spells

11. Blightmaster (AA)

12. Revel in Death (CA)

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     Masters of minions, death, and the blight, Necromancers defeat their enemies through indirect means. Necromancers specialize in summoning numerous lesser minions to diversify their army and swarm their enemies. They also have a few life and death-based abilities that provide survivability. They’re a high risk/high reward class but require a lot of micromanagement. In addition, investing all of your abilities and attributes into maintaining minions might leave you as an easy target, as enemies are never guaranteed to prioritize attacking your minions over you. Newer players are heavily encouraged to avoid this class at first.

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