

ENGINEER
Force Break
OVERCLOCK - You and your Gun Turret minion each gain +2 Actions Points, or all Heroes may add or remove up to 2 CDCs from each Mechanical or Gun ability that they have. (Make the choice for each ability separately.)​
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Starting Items
Radar, Repair Kit x 2, Knockpick x 3
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Class Features
N/A
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Abilities
Summon Spells
1. Gun Turret (5)
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Mechanical Skills
2. Cryo Attachment (AA)
3. Hydro Jet Attachment (AA)
4. Melting Ray Attachment (AA)
5. Minigun Attachment (AA)
6. Quick Deploy (AA)
7. Dual Cannons (CA)
8. Flame Launcher (CA)
9. Pyrotechnics (CA)
10. Tesla Coil (CA)
11. Neon Lasers (5)
12. Rocket Barrage (8)
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As a practical class, Engineers rely mostly on machines to do the work for them. Their famous “Gun Turret” ability allows them to mow down pawns and monsters alike, in addition to laying down consistent gunfire on tougher enemies. Some Engineers go as far as to attach guns on their shoulders, using their devices to aid them more on the move. Engineers are a strong, modular class that excel when focused on as a primary class.
