

Samurai
Force Break
ONI EYE - For 2 rounds, your attacks (within your weapon’s normal range) cannot miss.
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Starting Items
Torch x 2, Burning Arrow x 5, Caltrops x 12
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Class Features
BUSHIDO - This is an effect that is triggered if you miss an attack using a Samurai ability. It’s like a backup plan. Abilities with Bushido have their own unique bushido bonus effect. The bushido triggered effect doesn’t cost an action but can only be triggered up to 2 times per round. (Switching weapons does not cause you to lose bonuses provided by bushido.)
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Abilities
Battle Skills
1. Well Equipped (AA)
2. Third Eye (CA)
3. Warding Circle (CA)
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Melee Skills: Sword, Spear
4. Blinding Strike (3)
5. Equilibrium Strike (3)
6. Gain Advantage (3)
7. Gain Lethality (3)
8. Custom Double Attack (6)
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Ranged Skills
9. Energy Shot (4)
10. Flame Shot (4)
11. Oni Slayer's Shot (4)
12. Shadow Shot (4)
Samurai are well rounded fighters, that swear by the Sword, Spear, Bow, and Gun. Their history of combat and warfare techniques have been passed down among generations, making this class a very traditional class. Living by a code of honor, they vow to make every attack count. Most of their abilities have a secondary effect, just in case they miss the initial attack. In addition, you may purposely miss any attack, even if it cannot miss (to trigger the Bushido effect class feature.) Because of this, they make a great primary class or subclass for any Hero that plans on using Swords, Polearms, Guns, or Bows. (It’s recommended that you flavor your Sword/Bow as a Katana/Yumi. See Flavor, Advanced Rulebook pg. 16)
