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Deck Master

Force Break

HEART OF THE CARDS - Name a card that you have in your deck, then draw 4 cards. (These cards will not trigger their effects.) Then, attack an enemy within your range. This attack cannot miss, and gains +15 Almighty Damage for each time you drew the chosen card.

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Starting Items 

Pendant, Playing Cards

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Class Features

CARD DRAWING - Upon learning your first Deck Master ability, you will choose 6 cards from the list below, and build a deck with it (write it down on paper, listing the 6 chosen cards as #1-6, in any order.) When a Deck Master ability has you draw a card, you will roll 1D6 to see which card you draw. Upon drawing a card, their effect will immediately take place. In addition, as a quick action, you may draw a card from your deck at any time. Drawing multiple cards that last 1 round can stack their underlined effects, but not their duration.

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  1. 1 Of Wizards – +5 SP-DMG on your next attack that deals SP-DMG, for 1 round.

  2. 2 Of Twins – Up to 2 target enemies may lose 5 HP.

  3. 3 Of Thunder – Deal Stun 3 to target enemy.

  4. 4 Of Foreboding – Gain +1 Attribute test score for 1 round.

  5. 5 Of Fortification – Target Hero gains +5 Temporary HP. If they already have temporary HP, it’s amount increases by 5.

  6. 6 Of Sensations – +5 DMG on your next attack that deals DMG, for 1 round.

  7. 7 Of Secrets – Target Hero may add or remove 1 CDC from any ability.

  8. 8 Of Unholy Aid – Deal 5 Almighty Damage to target enemy.

  9. 9 Of Nuns – Target Hero gains 10 HP.

  10. 10 Of Temperament – You may either cooldown 1 or warmup 1.

  11. 11 Of Eyes – Deal Blind 3 to target enemy.

  12. 12 Of Twilight – Target enemy loses 5 HP and target Hero gains 5 HP.

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Abilities

Battle Skills

1. Card Slinger's Deck (AA)

2. Bladed Cards (AA)  

3. Glowing Cards (AA)

4. Slinger's Skill (AA)  

5. Double Draw (CA) 

6. Draw Speed (CA)  

7. Jokers (1)

8. Act (2)

9. Split (2)

10. Trips (3)

11. 4 Kings (4)

12. Cheat (6)

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     Deck Masters rely on building fiendish decks with the right cards to fit their fighting style. While an exceptionally versatile class, they’re also random. In fact, for whatever random reason, the effects of these cards only apply during combat (perhaps this is due to a dark contract or pact with a demon or deity.) The Deck Master can work well as a complimenting subclass, or a card slinging primary class. 

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