

BARD
Force Break
LULLABY - All enemy pawns skip their next turn, and for 1 round, they cannot make attacks of opportunity.
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Starting Items
Peaceful Lute, Talking Skull, Airhorn x 3
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Class Features
N/A
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Abilities
Song Skills
1. Disruptive Vibrations (AA)
2. Song of Heroism (AA)
3. Song of Mending (AA)
4. Song of Sorcery (AA)
5. Song of Summons (AA)
6. Song of Swiftness (AA)
7. Song of Warding (AA)
8. Counter Spell (CA)
9. Encore (CA)
10. Presto (CA)
11. Madrigal of Frostfire (4)
12. Hymn of Self Brutality (9)
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With the influence of music, Bards primarily focus on supporting and empowering the party, including themselves. Bards are even known to ward off harmful spells by disrupting their vibrations, making them a mage’s worst nightmare. Most Bard abilities are Always Active (AA) or Combat Active (CA), meaning that you don’t have to waste actions of any sort triggering them. (Thematically, if you know multiple songs, it’s assumed you intertwine them into one song, so that they’re always active.) Initially, War Trumpets and Bladed Guitars are the only weapons that count as instruments. However, you’ll eventually find or be able to buy weapons of any type, designed to function as an instrument. For these reasons, Bards have plenty of weapon options in combat. Overall, Bards are a hyperactive class. SE = Song Effect stat.
