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CAPTAIN

Force Break

INVOKE LOYALTY - For 1 round, any other Hero may use 1 action point during their turn to give you a loyalty token. On your next turn, at will, you may cooldown 1 or warmup 1 for each loyalty token you have, and those Heroes that gave you a loyalty token may gain +2 Action Points. (Then these tokens expire.)

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Starting Items 

Hand Mirror, Parachute, Whistle, Rations x 12

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Class Features

CO-OP ATTACKS - When the Captain uses an ability that allows another Hero(es) to co-op attack with them, that means they pool their attacks together, to overwhelm the enemy’s defense with 1 combined attack. If Hero A and Hero B deal 10 DMG each (20 DMG total), and co-op attack Monster C with 5 Armor, Monster C will lose 15 HP.

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Abilities

Battle Skills

1. Evasive Maneuvers (AA)

2. Assistance (CA)

3. Captain's Boon (CA)

4. Leading the Way (CA)

5. Maintain Morale (CA)

6. Order Timely Assault (CA)

7. Call for Support (3)

8. Co-operative Strike (3)

9. Order Assault (3)

10. Attack Pattern Alpha (5)

11. Order Ranged Barrage (6)

12. Rush (9)

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     Captains are team leaders and coordinators that utilize co-op attacks to overwhelm their enemies. Using verbal commands, they can also incite their companions to perform timely actions on the spot, where necessary. Captains specialize in both assisting allies and using them as personal weapons.

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