

CONJURER
Force Break
CONJURED CURRENCY - Gain 2xHL conjurer tokens, that expire at the end of combat. Twice per round, at will, you may use a conjurer token to either give any other Hero +1 Action Point, cure any Hero of any 1 status effect or wound, heal any Hero for 10 HP, or give any Hero Airborne for 1 round.
Starting Items
A.U. x 3, Antidote x 8, Cherry Bomb x 9
Class Features
N/A
Abilities
Summon Spell
1. Nightmare Wolf (AA)
Support Spells
2. Haste (CA)
3. Healing Breeze (1)
4. Treat Affliction (1)
5. Regenerate (2)
6. Shroud (3)
7. Cleansing Water (5)
8. Portal (6)
9. Healing Gust (7)
Offensive Spells
10. Animate Dragon Sword (CA)
11. Animate Glacial Hammer (CA)
12. Animate Night Scythe (CA)
As the most flexible spell casters in the game, Conjurers have access to healing, SP-DMG, a minion, and other creative support spells. Some are also well known for their ability to animate conjured weapons. Conjurers offer a lot of utility with their spells, and even make strong healers. They’re a simple and useful class for any Hero.
