top of page

CONJURER

Force Break

CONJURED CURRENCY - Gain 2xHL conjurer tokens, that expire at the end of combat. Twice per round, at will, you may use a conjurer token to either give any other Hero +1 Action Point, cure any Hero of any 1 status effect or wound, heal any Hero for 10 HP, or give any Hero Airborne for 1 round.

​

Starting Items 

A.U. x 3, Antidote x 8, Cherry Bomb x 9

​

Class Features

N/A

​

Abilities

Summon Spell

1. Nightmare Wolf (AA)

​

Support Spells

2. Haste (CA)

3. Healing Breeze (1)

4. Treat Affliction (1)

5. Regenerate (2)

6. Shroud (3)

7. Cleansing Water (5)

8. Portal (6)

9. Healing Gust (7)

​

Offensive Spells

10. Animate Dragon Sword (CA)

11. Animate Glacial Hammer (CA)

12. Animate Night Scythe (CA)

​

     As the most flexible spell casters in the game, Conjurers have access to healing, SP-DMG, a minion, and other creative support spells. Some are also well known for their ability to animate conjured weapons. Conjurers offer a lot of utility with their spells, and even make strong healers. They’re a simple and useful class for any Hero.

bottom of page