

CONJURER
Force Break
CONJURED CURRENCY - Gain 2xHL conjurer tokens, that expire at the end of combat. Twice per round, at will, you may use a conjurer token to either give any other Hero +1 Action Point, cure any Hero of any 1 status effect or wound, heal any Hero for 10 HP, or give any Hero Airborne for 1 round.
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Starting Items
A.U. x 3, Antidote x 8, Cherry Bomb x 9
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Class Features
N/A
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Abilities
Summon Spell
1. Nightmare Wolf (AA)
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Support Spells
2. Haste (CA)
3. Healing Breeze (1)
4. Treat Affliction (1)
5. Regenerate (2)
6. Shroud (3)
7. Cleansing Water (5)
8. Portal (6)
9. Healing Gust (7)
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Offensive Spells
10. Animate Dragon Sword (CA)
11. Animate Glacial Hammer (CA)
12. Animate Night Scythe (CA)
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As the most flexible spell casters in the game, Conjurers have access to healing, SP-DMG, a minion, and other creative support spells. Some are also well known for their ability to animate conjured weapons. Conjurers offer a lot of utility with their spells, and even make strong healers. They’re a simple and useful class for any Hero.
