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Enchanter

Force Break

WEAPONS UNLEASHED - For 1 round, all Heroes may ignore all Blind penalties and all Heroes’ weapons each gain Lethal. (Heroes that wield 2 weapons gain an overall of Lethal 2, as each weapon gains Lethal.)

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Starting Items 

Stardust Flask, Stun Oil x 2, Blind Oil x 3

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Class Features

N/A

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Abilities

Support Spells

1. Enchant Armor: Protection (CA)

2. Enchant Pawn: Suicide (CA)

3. Enchant Weapon: Element (CA)

4. Enchant Pawn: Attack (1)

5. Enchant Enemy: Arcane Trap (2)

6. Enchant Hero: Healing Words (2)

7. Enchant Hero: Vampiric Thirst (3)

8. Enchant Monster: Fear & Lust (3)

9. Enchant Enemy: Faerie Swarm (5)

10. Daze (6)

11. Enchant Enemy: Doom (6)

12. Enchant Monster: Attack (6)

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     Enchanters are a rare breed, as they focus their arcane energy on friendly enhancements and hostile manipulation, as opposed to simple conjuration and evocation. Their abilities bestow themselves onto weapons, armors, enemies, and Heroes. While some of their abilities only target pawns or monsters, they tend to pay themselves back in terms of efficiency.

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