

Thief
Force Break
BLOOD MONEY - Attack an enemy within your range. This attack cannot miss, ignores both Armor and SP-Armor, and you gain gold equal to the amount of either DMG or SP-DMG that you deal.
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Starting Items
Trap Disarm Kit x 2, Knockpick x 10
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Class Features
LOOT D6 - Some abilities allow you to acquire Loot D6, that can only be rolled outside of combat. Think of it as bonus treasure. On a 1/2/3, you find worthless junk. On a 4, you may find your choice of 1 A.U., M.U., or T.U. On a 5, you find 25 gold. On a 6, you may roll 1 standard search roll. (Thieves have special tricks, powers, or pouches that hold their loot D6, so the D6 themselves do not take up inventory spaces. Naturally, equipment and items produced by loot D6 do though.)
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Abilities
Battle Skills
1. Forage (AA)
2. Junker (AA)
3. Kickback (AA)
4. Mugging Attacks (CA)
5. Heal Baiting (CA)
6. Robbing the Dead (CA)
7. Steal (CA)
8. Take (CA)
9. Decoy (2)
10. Blink Attack (4)
11. Thief's Release (5)
12. Unraveling Strike (6)
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Thieves primarily focus on getting the party (or themselves) rich. Taking advantage of distracted enemies, thieves have skills that allow them to snag some extra cash while in combat. Many of their skills simply produce gold and equipment from an unknown source, and never costs the Thief or anyone actual resources. These supports also have a few escape and Stealth abilities to aid them in combat. Thieves are mostly an escape and utility-based class.
