top of page

Alchemist

Force Break

HIDDEN STASH - You may gain HL+1 potion tokens, or all Heroes may gain 1 potion token.

​

Starting Items 

A.U. x 3, Antidote x 8, Cherry Bomb x 9

​

Class Features

FREE ABILITY - Upon learning your first Alchemist Ability, you may learn one of the following Alchemist Abilities for free: Potion Brewing, Mass Production, Medicine Cabinet, or Blood Brewing.

​

POTION TOKENS - As a quick action, any Hero may discard a potion token to heal 1D6 HP, or another function that potion tokens may be capable of (determined by what abilities the Alchemist knows.) When using potion tokens, the user uses the original Alchemist’s SP Mastery and Healing Mastery stats. Potion tokens can only be given out during combat, because of their short pot life. This means they also expire and become useless at the end of combat.

​

Abilities

Mechanical Skills

1. Potent Potions (AA)

2. Rocket Fueled Potions (AA)

3. Acidic Brew (CA)

4. Custom Brews (CA)

5. Medicinal Potions (CA)

6. Molotov Cocktails (CA)

7. Potion Brewing (CA)

8. Riot Formula (7)

9. Mass Production (9)

​

Mechanical Melee Skills: Shield

10. Medicine Cabinet (CA)

11. Blood Brewing (CA)

12. Unstable Presence (CA)

​

     Alchemists support the party by producing potion tokens. These potions can help the party heal their wounds, or be used as grenades against enemies. Since most Alchemist abilities build off each other, the more they know, the more potent and flexible their potions are. Alchemists also use their own adrenaline (extracted during combat by their own devices) to produce potion tokens, so that they can make them at an incredibly swift rate. The only drawback, is that their adrenaline and potion tokens quickly expire (after combat.) Alchemists are a modular class, that can make a strong offensive or defensive supports.

bottom of page