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GEOMANCER

Force Break

AGITATE - All combat terrain immediately deal their agitation effects, or all combat terrain renew their duration.

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Starting Items 

Magic Stones x 10, Poisonglow Stick x 10

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Class Features

N/A

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Abilities

Summon Spell

1. Stone Golem (5)

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Support Spell

2. Stonewall (7)

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Offensive Spells

3. Geomance (AA)

4. Lightning Jump (AA)

5. Earthen Fist (4)

6. Lightning Storm (4)

7. Poison Orb (5)

8. Poison Filled Boulder (5)

9. Static Poison Spray (5)

10. Thunder Wreck (7)

11. Endless Boulder Drop (8)

12. Earthquake (9)

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     Using the power of lightning, poison, and earth, Geomancers can wreck the battlefield with offensive spells. By manipulating the harshest realities of nature, Geomancers can also control the battlefield. This class even has a few abilities that obliterate stationary targets, like turrets. Geomancy spells can offer great utility outside of combat, and since Geomancers have both simple and technical spell abilities, this class is perfect as a subclass.

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